Justin Quimby

Experience Summary:

Programming Languages:


Quimby Heavy Industries 2008 - Present

Consultant

Providing consulting services to companies wishing to expand into the game development industry

Acting VP of Game Development for Moblyng, a new media company based in Redwood City, responsible for:

Electronic Arts 2006 - 2008

Development Director (March 2006 to September 2008)

Spore

Turbine Games 1998 - 2006

Engineering Director (2003 to March 2006)

Dungeons & Dragons Online

Lead Engineer (2002 - 2003)

New Project Development Team

Senior Engineer (2002)

Asheron's Call 2: Fallen Kings

Lead Engineer (2001)

Asheron's Call: Dark Majesty (expansion pack for Asheron's Call)

Senior Engineer (2000)

Turbine Technology Licensing Effort

Staff Engineer (1998-2000)

Asheron's Call (dev and live teams)

Publications:

Massively Multiplayer Game Development 2 (2005)

"Great in Theory: Examining the Gap Between System Design Theory and Reality", p165

"MMP Engineering Pitfalls":, p 277

 

Game Programming Gems 4 (2004)

"Efficient MMP Game State Storage", p 555

 

Production Section of IGDA 2004 Persistent Worlds Whitepaper

http://www.igda.org/online/IGDA_PSW_Whitepaper_2004.pdf

 

Game Developer's Conference Lecture (2002)

"Massively-Multiplayer Gameplay System Implementation"

 

Game Developer's Conference Lecture (2009)

"Game Development 2.0: Moving From a Boxed Product to a Service-Based Model"

Education

B. S. in Computer Science: 1998, 3.7 GPA

Brown University, Providence, RI